home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Saitek New Smart Technology Disc
/
Saitek New Smart Technology Disc (SD2.6).bin
/
Win9X
/
Software
/
data1.cab
/
Com_DLLs
/
SaiPP8t.dll
/
0
/
X
/
BUT1.X
< prev
next >
Wrap
Text File
|
2002-06-27
|
8KB
|
393 lines
xof 0302txt 0064
//
// DirectX file: E:\new saitek\but1.x
//
// Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
// Date/time of export: 08/09/1999 16:57:41
//
// Bounding box of geometry = (0.033,0.00469777,-0.0255) to (0.042,0.00619777,-0.0165).
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1; // Major version
0; // Minor version
1; // Flags
}
Material xof_default {
0.400000;0.400000;0.400000;1.000000;;
32.000000;
0.700000;0.700000;0.700000;;
0.000000;0.000000;0.000000;;
}
Material buttons {
0.247059;0.247059;0.247059;1.000000;;
25.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
Material orange {
1.000000;0.501961;0.000000;1.000000;;
25.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
// Original object name = "buttons"
Mesh buttons {
35; // 35 vertices
0.041397;0.004698;0.018750;,
0.042000;0.004698;0.021000;,
0.041397;0.004698;0.023250;,
0.039750;0.004698;0.024897;,
0.037500;0.004698;0.025500;,
0.035250;0.004698;0.024897;,
0.033603;0.004698;0.023250;,
0.033000;0.004698;0.021000;,
0.033603;0.004698;0.018750;,
0.035250;0.004698;0.017103;,
0.037500;0.004698;0.016500;,
0.039750;0.004698;0.017103;,
0.041397;0.006198;0.018750;,
0.042000;0.006198;0.021000;,
0.039750;0.006198;0.017103;,
0.041397;0.006198;0.023250;,
0.037500;0.006198;0.016500;,
0.035250;0.006198;0.017103;,
0.033603;0.006198;0.018750;,
0.033000;0.006198;0.021000;,
0.033603;0.006198;0.023250;,
0.039750;0.006198;0.024897;,
0.037500;0.006198;0.025500;,
0.035250;0.006198;0.024897;,
0.037838;0.006198;0.024251;,
0.040022;0.006198;0.018915;,
0.039221;0.006198;0.018915;,
0.038595;0.006198;0.020531;,
0.036368;0.006198;0.020531;,
0.036572;0.006198;0.021106;,
0.038377;0.006198;0.021106;,
0.037445;0.006198;0.023691;,
0.035778;0.006198;0.018915;,
0.035035;0.006198;0.018915;,
0.037081;0.006198;0.024251;;
45; // 45 faces
3;22,24,34;,
3;23,22,34;,
3;24,22,21;,
3;32,28,27;,
3;32,27,26;,
3;20,23,34;,
3;20,34,33;,
3;24,21,15;,
3;25,24,15;,
3;19,20,33;,
3;18,19,33;,
3;17,18,33;,
3;16,17,33;,
3;25,15,13;,
3;25,13,12;,
3;25,12,14;,
3;26,25,14;,
3;26,14,16;,
3;32,26,16;,
3;16,33,32;,
3;30,29,31;,
3;22,23,5;,
3;5,4,22;,
3;21,22,4;,
3;4,3,21;,
3;23,20,6;,
3;6,5,23;,
3;20,19,7;,
3;7,6,20;,
3;19,18,8;,
3;8,7,19;,
3;18,17,9;,
3;9,8,18;,
3;17,16,10;,
3;10,9,17;,
3;15,21,3;,
3;3,2,15;,
3;16,14,11;,
3;11,10,16;,
3;13,15,2;,
3;2,1,13;,
3;12,13,1;,
3;1,0,12;,
3;14,12,0;,
3;0,11,14;;
MeshMaterialList {
1;1;0;;
{buttons}
}
MeshNormals {
25; // 25 normals
-0.996035;0.000000;0.088962;,
-0.996035;0.000000;-0.088962;,
-0.907073;0.000000;0.420974;,
-0.907073;0.000000;-0.420974;,
-0.818110;0.000000;-0.575061;,
-0.818110;0.000000;0.575061;,
-0.575061;0.000000;-0.818110;,
-0.575061;0.000000;0.818111;,
-0.420974;0.000000;-0.907073;,
-0.420974;0.000000;0.907073;,
-0.088962;0.000000;0.996035;,
-0.088962;0.000000;-0.996035;,
0.000000;1.000000;-0.000000;,
0.088963;0.000000;0.996035;,
0.088963;0.000000;-0.996035;,
0.420974;0.000000;0.907073;,
0.420974;0.000000;-0.907073;,
0.575061;0.000000;0.818111;,
0.575061;0.000000;-0.818110;,
0.818110;0.000000;0.575061;,
0.818110;0.000000;-0.575061;,
0.907073;0.000000;0.420974;,
0.907073;0.000000;-0.420974;,
0.996035;0.000000;0.088962;,
0.996035;0.000000;-0.088962;;
45; // 45 faces
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;12,12,12;,
3;10,7,9;,
3;9,13,10;,
3;15,10,13;,
3;13,17,15;,
3;7,2,5;,
3;5,9,7;,
3;2,1,0;,
3;0,5,2;,
3;1,4,3;,
3;3,0,1;,
3;4,8,6;,
3;6,3,4;,
3;8,14,11;,
3;11,6,8;,
3;19,15,17;,
3;17,21,19;,
3;14,18,16;,
3;16,11,14;,
3;23,19,21;,
3;21,24,23;,
3;22,23,24;,
3;24,20,22;,
3;18,22,20;,
3;20,16,18;;
} // End of Normals
} // End of Mesh
// Original object name = "orange"
Mesh orange {
11; // 11 vertices
0.037838;0.006198;0.024251;,
0.040022;0.006198;0.018915;,
0.039221;0.006198;0.018915;,
0.038595;0.006198;0.020531;,
0.036368;0.006198;0.020531;,
0.036572;0.006198;0.021106;,
0.038377;0.006198;0.021106;,
0.037445;0.006198;0.023691;,
0.035778;0.006198;0.018915;,
0.035035;0.006198;0.018915;,
0.037081;0.006198;0.024251;;
11; // 11 faces
3;1,2,3;,
3;4,8,9;,
3;3,4,5;,
3;3,5,6;,
3;0,1,3;,
3;4,9,10;,
3;0,3,6;,
3;0,6,7;,
3;10,0,7;,
3;10,7,5;,
3;5,4,10;;
MeshMaterialList {
1;1;0;;
{orange}
}
MeshNormals {
1; // 1 normals
0.000000;1.000000;-0.000000;;
11; // 11 faces
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;;
} // End of Normals
} // End of Mesh